an abstract photo of a curved building with a blue sky in the background

Fall Guys

A custom Fall Guys Map

Overview

This project consists of creating a custom map of Fall Guys.
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The level comprises areas and obstacles already existing in the original game and an area I designed.

This scenario was made with Unreal Engine 5 using their geometry and prototyping tools.

The main goal of this project is to learn and polish my prototyping and event programming skills using Unreal Engine 5 Blueprints.

Gameplay

Goals

Learn and polish my prototyping and event programming skills using Unreal Engine 5.
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Design and creation of a new interactive obstacle along with its area on the map.
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Learn how to implement existing characters and animations inside Unreal Engine.
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Work and iterate on the level pacing.
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Design and create a custom map using elements and references from the game and achieving the same feeling as the original game.
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Learning in iterating level design projects. Learn how to implement features such as music, lighting, post-processing, etc

The creation process in Unreal Engine 5 for my personal Fall Guys map project consisted of several key phases.

Creation Process

Next, I developed the obstacles and designed the level layout by hand before using Unreal Engine's modelling tool to create the map. Once the map was created, I implemented the obstacles in the areas where I chose to place them and tested the gameplay to iterate and polish the pacing for smooth gameplay on the level.

Then, I implemented the original character with its animations, an initial countdown, background music, post-processing for a better visual look, decoration props and the implementation of a new feature like death.

I started by taking references from the original game, including the colour palette, obstacles and areas of the map that I liked best.

Made with Unreal Engine 5.

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